====== height2jumpz ====== {{tag>units zdoom}} ''fixed height2jumpz(fixed height, fixed gravity)'' ===== Description ===== Converts jump height to JumpZ, assuming specified gravity. [[:units|Gravity is specified as acceleration, not as sv_gravity units.]] Default gravity is ''1.0''. Use [[GetGravityG]] to retrieve current gravity. ===== Conversion formula ===== ''height = 0.5 * jumpz^2 / gravity'' ===== Examples ===== int jumpz = height2jumpz(8.0, 1.0); print(s:"To jump 8 mapunits high in normal gravity, you need to set JumpZ to ", f:jumpz);