====== height2jumpz ======
{{tag>units zdoom}}
''fixed height2jumpz(fixed height, fixed gravity)''
===== Description =====
Converts jump height to JumpZ, assuming specified gravity.
[[:units|Gravity is specified as acceleration, not as sv_gravity units.]]
Default gravity is ''1.0''. Use [[GetGravityG]] to retrieve current gravity.
===== Conversion formula =====
''height = 0.5 * jumpz^2 / gravity''
===== Examples =====
int jumpz = height2jumpz(8.0, 1.0);
print(s:"To jump 8 mapunits high in normal gravity, you need to set JumpZ to ", f:jumpz);