====== IdentifySourcePort ====== {{tag>info needs_examples}} ''int IdentifySourcePort()'' ===== Description ===== Identifies the port the mod is being played in. Returns one of the following constants: * ''PORT_ZDOOM'' * ''PORT_GZDOOM'' * ''PORT_ZANDRONUM'' ===== Inner workings ===== The function performs the following checks: - If ''[[zan>GetPlayerAccountName]](0)'' returns a non-zero result (even an empty string), it is implemented and the port is assumed to be Zandronum. - If a ''[[zdoom>Classes:DynamicLight|DynamicLight]]'' actor can be spawned, the port is assumed to be GZDoom. - Otherwise it's ZDoom.