====== jumpz2height ======
{{tag>units zdoom}}
''fixed jumpz2height(fixed height, fixed gravity)''
===== Description =====
Converts JumpZ to jump height, assuming specified gravity.
[[:units|Gravity is specified as acceleration, not as sv_gravity units.]]
Default gravity is ''1.0''. Use [[GetGravityG]] to retrieve current gravity.
===== Conversion formula =====
''jumpz = sqrt(2 * height * gravity)''
===== Examples =====
int height = jumpz2height(8.0, 1.0);
print(s:"JumpZ of 8 will let you jump ", f:height, s:" mapunits high in normal gravity");