====== length2d ====== {{tag>math vectors zandronum implemented_in_zdoom}} ''fixed length2d(fixed x, fixed y)'' ===== Description ===== Returns the length of the given 2D vector. This is a Zandronum replacement for [[zdoom>VectorLength]]. ===== Example ===== Egyptian triangle: length2d(3.0, 4.0) -> 5.0 Show XY distance between actors: int x = GetActorX(tid2) - GetActorX(tid1); int y = GetActorY(tid2) - GetActorY(tid1); int distance = length2d(x, y), print(s:"The two actors are ", f:distance, s:" mapunits apart on the automap"); Use [[ActorDistance2D]] instead of the example code above. ===== See also ===== * [[length3d]]