====== VectorToAngles ====== {{tag>math vectors}} ''angle, angle VectorToAngles(fixed x, fixed y, fixed z)'' [[:types|angle - a fixed-point]] [[zdoom>Definitions#Fixed_point_angles|ZDoom angle]] [[:types|(not degrees or radians)]] [[:Multiple_return_values|This function returns multiple values.]] ===== Description ===== Converts a 3D vector to a pair of angles (yaw and pitch). ===== Examples ===== Make the player look along the vector: VectorToAngles(1.0, 2.0, 3.0); int angle = r1; int pitch = r2; SetActorAngle(tid, angle); SetActorPitch(tid, -pitch); // Note that actor pitch is inverted in ZDoom. Use [[LookAtPoint]] instead of the example code above.