====== Named scripts in Zandronum 2.1.2 ======
ACSUtils doesn't support Zandronum 2.1.2 anymore.
Zandronum <3.0 does **not** support actual named scripts, but you can use #define to give names to script numbers:
#define myproject_somescript 301
#define myproject_enter 302
script myproject_somescript (void)
{
...
}
script myproject_enter ENTER
{
...
}
You can even use these script names in decorate if you define them as decorate constants:
const int myproject_somescript = 301;
const int myproject_enter 302;
And then use them in some actor's code:
TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, 0)