====== Named scripts in Zandronum 2.1.2 ====== ACSUtils doesn't support Zandronum 2.1.2 anymore. Zandronum <3.0 does **not** support actual named scripts, but you can use #define to give names to script numbers: #define myproject_somescript 301 #define myproject_enter 302 script myproject_somescript (void) { ... } script myproject_enter ENTER { ... } You can even use these script names in decorate if you define them as decorate constants: const int myproject_somescript = 301; const int myproject_enter 302; And then use them in some actor's code: TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, 0)