====== Standard ZDoom units ====== * **distance** -- mapunits (also called mappixels) * **time** -- tics (or seconds in non-gameplay contexts) * **angle** -- turns counterclockwise ===== Derived units ===== * **velocity** -- mapunits per tic * **acceleration** -- mapunits per tic^2 * **gravity** -- as acceleration Gravity is defined by free fall acceleration, and is measured using the same units as normal acceleration. ===== Non-standard units ===== These units should be converted to standard units before performing any operations with them. ==== Space ==== * meters, feet, and other nonsense -- Doom doesn't have an accurate scale * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 * JumpZ units -- see [[functions:jumpz2height]] ==== Time ==== * seconds (35:1) * octics (4.375:1) ==== Angles ==== * degrees (360:1) * radians (tau:1) * byte angles (256:1)