void ChangeActorFlag(str name, bool value)
Enables or disables the specified actor flag. Zandronum equivalent of SetActorFlag.
It works by giving an item that calls A_ChangeFlag.
decorate/changeflag.txt
from ACSUtils to your mod.
ChangeActorFlag(0, "SOLID", true); ChangeActorFlag(monster, "SHOOTABLE", false);