void HudPopState()
Restores saved HUD Library State from the state stack and removes it from the stack.
If the stack is empty, a ProgramError is emitted.
HudPushState(); // Change state HudPopState(); // Back to saved state.
This function is not affected by current HUD Library state and doesn't overwrite it:
function DrawSomething(void) { HudPushState(); HudResetState(); ... HudPopState(); }