fixed, fixed RotateVector(fixed x, fixed y, angle angle)
Returns the 2D vector rotated by angle.
RotateVector(x, y, angle); int newX = r1; int newY = r2;
Rotate a point around the origin
RotateVector(x - originX, y - originY, angle); int newX = r1 + originX; int newY = r2 + originY;