Array sorting and shuffling functions use script names as callbacks.
void SortArray(int begin, int end, str lt, str swap)
Sorts an array with indices in range [begin, end). lt
and swap
are names of scripts that the function will call.
script “lt” (int a, int b)
must return the result of array[a] < array[b]
using SetReturnValue. If you return array[a] > array[b]
, sorting order is reversed.script “swap” (int a, int b)
must swap array[a]
with array[b]
.
The sorted array may actually be an array of objects with multiple fields. lt
can implement multi-field sorting. swap
can swap all fields in the two array cells.
SortArray
can sort up to ~2000 elements before hitting ZDoom's 2 million instructions per tic runaway limit. Maximum element count may depend on callback complexity and the initial state of the array.
Example: sorting a simple array of numbers:
int array[10]; script "compare_two_elements" (int a, int b) { SetResultValue(array[a] < array[b]); } script "swap_two_elements" (int a, int b) { int temp = array[a]; array[a] = array[b]; array[b] = temp; } function void SortTheArray(void) { SortArray(0, 10, "compare_two_elements", "swap_two_elements"); // You can also sort sub-arrays: SortArray(3, 8, "compare_two_elements", "swap_two_elements"); }
Example: making a scoreboard sorted by score (uses swap() for readability):
int PlayerNumbers[MAX_PLAYERS]; int PlayerScores[MAX_PLAYERS]; int NumPlayers; script "lt" (int a, int b) { if (PlayerScores[a] == PlayerScores[b]) { // Scores are same, sort by name then if (StrCmp(PlayerName(PlayerNumbers[a]), PlayerName(PlayerNumbers[b]) == -1); return true; } // Using > instead of < reverses sorting by score return PlayerScores[a] > PlayerScores[b]; } script "swap" (int a, int b) { swap(PlayerNumbers[a], PlayerNumbers[b]); Players[a] = r1; Players[b] = r2; swap(PlayerScores[a], PlayerScores[b]); PlayerScores[a] = r1; PlayerScores[b] = r2; } function void BuildScoreboard(void) { // Clear scoreboard NumPlayers = 0; // Fill scoreboard without sorting for (int player = 0; player < MAX_PLAYERS; player++) { if (PlayerInGame(player)) continue; PlayerNumbers[NumPlayers] = player; PlayerScores[NumPlayers] = GET_PLAYER_SCORE(player); NumPlayers++; } // Sort it by score SortArray(0, NumPlayers, "lt", "swap"); }
void ShuffleArray(int begin, int end, str swap)
Randomly reorders elements of an array with indices in range [begin, end). swap
is the name of a script script (int a, int b)
that must swap array[a]
with array[b]
.
Example:
int array[10]; script "swap" (int a, int b) { int temp = array[a]; array[a] = array[b]; array[b] = temp; } function void ShuffleTheArray(void) { ShuffleArray(0, 10, "swap"); }