ACSUtils error handling

If you call some ACSUtils function incorrectly, it will trigger an ACSUtils error.

ACSUtils errors instantly display an error message. All error messages begin with current game time in tics (Timer) and “ACSUtils error:”. The error message is displayed differently based on whether the error occured in singleplayer, clientside or serverside:

The PrintBold part can be disabled by setting the acsutils_noerror cvar to true, leaving only logging to server console.

What can cause ACSUtils errors