The only exception is that GetActorViewHeight is a native ZDoom function that takes crouching into account. To access the actual value of the ViewHeight property, use GetActorProperty(tid, APROP_ViewHeight).
type	Name
int	Accuracy
str	ActiveSound
fixed	Alpha
bool	Ambush
str	AttackSound
fixed	AttackZOffset
bool	ChaseGoal
int	Damage
fixed	DamageFactor
fixed	DamageMultiplier
str	DamageType
str	DeathSound
bool	Dormant
bool	Dropped
fixed	Friction
bool	Friendly
bool	Frightened
fixed	Gravity
int	Health
fixed	Height
bool	Invulnerable
fixed	JumpZ
int	Mass
int	MasterTID
fixed	MaxDropOffHeight
fixed	MaxStepHeight
fixed	MeleeRange
str	Nametag
bool	NoTarget
bool	NoTrigger
str	PainSound
fixed	Radius
int	ReactionTime
int	RenderStyle
fixed	ScaleX
fixed	ScaleY
int	Score
str	SeeSound
int	SpawnHealth
str	Species
fixed	Speed
int	Stamina
int	StencilColor
int	TargetTID
int	TracerTID
fixed	ViewHeight
int	Waterlevel