This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| client_server_detection [2019/09/05 20:54] – korshun | client_server_detection [2019/09/05 20:54] (current) – [Writing robust multiplayer code] korshun | ||
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| Line 53: | Line 53: | ||
| // writing if (IsClient()) would incorrectly display the warning in singleplayer. | // writing if (IsClient()) would incorrectly display the warning in singleplayer. | ||
| if (!IsServer()) | if (!IsServer()) | ||
| - | printbold(s:" | + | printbold(s:" |
| | | ||
| ... | ... | ||
| Line 62: | Line 62: | ||
| // writing if (IsServer()) would incorrectly display the warning in singleplayer. | // writing if (IsServer()) would incorrectly display the warning in singleplayer. | ||
| if (!IsClient()) | if (!IsClient()) | ||
| - | printbold(s:" | + | printbold(s:" |
| | | ||
| ... | ... | ||