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client_server_detection

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client_server_detection [2019/09/05 23:54] korshunclient_server_detection [2019/09/05 23:54] (current) – [Writing robust multiplayer code] korshun
Line 53: Line 53:
     // writing if (IsClient()) would incorrectly display the warning in singleplayer.     // writing if (IsClient()) would incorrectly display the warning in singleplayer.
     if (!IsServer())     if (!IsServer())
-        printbold(s:"Error: ServersideOnlyFunction must not be called clientside");+        printbold(s:"Error: ServersideOnlyFunction was called clientside");
                  
     ...     ...
Line 62: Line 62:
     // writing if (IsServer()) would incorrectly display the warning in singleplayer.     // writing if (IsServer()) would incorrectly display the warning in singleplayer.
     if (!IsClient())     if (!IsClient())
-        printbold(s:"Error: ClientsideOnlyFunction must not be called serverside");+        printbold(s:"Error: ClientsideOnlyFunction was called serverside");
                  
     ...     ...
client_server_detection.txt · Last modified: 2019/09/05 23:54 by korshun