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client_server_detection [2019/09/05 23:53] – [Writing robust multiplayer code] korshun | client_server_detection [2019/09/05 23:54] – korshun | ||
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if (!IsServer()) | if (!IsServer()) | ||
printbold(s:" | printbold(s:" | ||
+ | | ||
+ | ... | ||
} | } | ||
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if (!IsClient()) | if (!IsClient()) | ||
printbold(s:" | printbold(s:" | ||
+ | | ||
+ | ... | ||
} | } | ||
</ | </ |