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client_server_detection

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client_server_detection [2019/09/05 23:53] – [Writing robust multiplayer code] korshunclient_server_detection [2019/09/05 23:54] korshun
Line 54: Line 54:
     if (!IsServer())     if (!IsServer())
         printbold(s:"Error: ServersideOnlyFunction must not be called clientside");         printbold(s:"Error: ServersideOnlyFunction must not be called clientside");
 +        
 +    ...
 } }
  
Line 61: Line 63:
     if (!IsClient())     if (!IsClient())
         printbold(s:"Error: ClientsideOnlyFunction must not be called serverside");         printbold(s:"Error: ClientsideOnlyFunction must not be called serverside");
 +        
 +    ...
 } }
 </code> </code>
client_server_detection.txt · Last modified: 2019/09/05 23:54 by korshun