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client_server_detection

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client_server_detection [2019/09/05 23:54]
korshun
client_server_detection [2019/09/05 23:54] (current)
korshun [Writing robust multiplayer code]
Line 53: Line 53:
     // writing if (IsClient()) would incorrectly display the warning in singleplayer.     // writing if (IsClient()) would incorrectly display the warning in singleplayer.
     if (!IsServer())     if (!IsServer())
-        printbold(s:"​Error:​ ServersideOnlyFunction ​must not be called clientside"​);​+        printbold(s:"​Error:​ ServersideOnlyFunction ​was called clientside"​);​
         ​         ​
     ...     ...
Line 62: Line 62:
     // writing if (IsServer()) would incorrectly display the warning in singleplayer.     // writing if (IsServer()) would incorrectly display the warning in singleplayer.
     if (!IsClient())     if (!IsClient())
-        printbold(s:"​Error:​ ClientsideOnlyFunction ​must not be called serverside"​);​+        printbold(s:"​Error:​ ClientsideOnlyFunction ​was called serverside"​);​
         ​         ​
     ...     ...
client_server_detection.txt ยท Last modified: 2019/09/05 23:54 by korshun