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engine_info [2019/04/22 00:24] – [IsOpenGL] korshun | engine_info [2019/04/22 00:25] – [IsOpenGL] korshun | ||
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If the port is confirmed to be a GZDoom derivative, this function checks for two CVars: '' | If the port is confirmed to be a GZDoom derivative, this function checks for two CVars: '' | ||
- | === Caching === | + | The result is not cached in any way, because the renderer can be changed mid-game. |
- | + | ||
- | As with source port identification, | + | |
- | + | ||
+ | <note important> | ||