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ACSUtils provides functions to identify the exact source port (ZDoom, GZDoom, Zandronum) and renderer (software, OpenGL).
The detection module first checks for presence of GetPlayerAccountName, which is a Zandronum-exclusive function. It returns a string (usually an empty string) if it exists, while unimplemented ACS functions return 0. If the function is present, the port is assumed to be Zandronum.
If the port is not Zandronum, the detection module attempts to spawn an actor of type DynamicLight, which is present in GZDoom, but not in ZDoom. If the actor spawns successfully, the port is assumed to be GZDoom.
If both these checks fail, the port is assumed to be ZDoom.
The above checks are not rerun every time the source port is queried. After identification, the type of the source port is saved into a map variable. Subsequent queries simply return the value of that variable.
int IdentifySourcePort()
Identifies the engine that the mod is running in and returns one of the following constants:
PORT_ZDOOM
โ ZDoomPORT_GZDOOM
โ GZDoomPORT_ZANDRONUM
โ Zandronum
bool IsGZDoom()
Returns true if the port is GZDoom or a derivative.
IsOpenGL
.
bool IsZandronum()
Returns true if the port is Zandronum or a derivative.
bool IsOpenGL()
Returns true if the engine is currently running in an OpenGL renderer.