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| functions:error [2016/05/07 15:26] – korshun | functions:error [2017/06/12 15:42] (current) – removed korshun | ||
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| - | ====== Error notification ====== | ||
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| - | Various functions can be used incorrectly. When this happens, you can put a print statement into the function. But will that print statement log to the server console in multiplayer? | ||
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| - | To solve all these problems, ACSUtils provides a standardized error handling mechanism. Errors are triggered through a set of functions that pass them to your project' | ||
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| - | < | ||
| - | #define ACSUTILS_ERROR_HANDLER myproject_errorhandler | ||
| - | #include " | ||
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| - | script myproject_errorhandler (int type, int message) | ||
| - | { | ||
| - | Log(s:" | ||
| - | printbold(s:" | ||
| - | } | ||
| - | </ | ||
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