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functions:isclient [2017/03/17 17:27] – [Description] korshun | functions:isclient [2019/08/26 04:23] (current) – removed korshun | ||
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- | ====== IsClient ====== | ||
- | {{tag> | ||
- | '' | ||
- | ===== Description ===== | ||
- | Returns true if the script is running on a client. | ||
- | |||
- | Any running instance of ZDoom that has display and input capabilities is considered as a client. | ||
- | |||
- | If the instance is a client, graphics effects (clientside actors and hud) should be enabled for it. | ||
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- | <note tip>The same instance can be both a client and a server (e.g. in singleplayer).</ | ||
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- | The following are clients: | ||
- | * A singleplayer game. | ||
- | * A client in client-server Zandronum multiplayer (but not the server). | ||
- | * A client that is also acting as a server for other clients (this mode is not supported in Zandronum yet but other game engines have it). | ||
- | * A player in (G)ZDoom multiplayer, | ||
- | |||
- | <note important> | ||
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- | ===== Examples ===== | ||
- | Using IsClient and [[IsServer]] ensures that your mod runs correctly in both singleplayer and multiplayer: | ||
- | < | ||
- | if (IsServer()) | ||
- | { | ||
- | // Run serverside code. | ||
- | } | ||
- | if (IsClient()) | ||
- | { | ||
- | // Run clientside code. | ||
- | } | ||
- | </ |