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| functions:updatecursor [2017/06/13 14:10] – created korshun | functions:updatecursor [2017/06/13 14:15] (current) – korshun | ||
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| * '' | * '' | ||
| + | This function needs to be called in a loop. To minimize input lag, the following sequence needs to be followed: | ||
| + | |||
| + | - '' | ||
| + | - handle player input | ||
| + | - redraw cursor | ||
| + | - '' | ||
| + | |||
| + | ===== Examples ===== | ||
| + | < | ||
| + | while (true) | ||
| + | { | ||
| + | UpdateCursor(); | ||
| + | DrawCursor(CursorX(), | ||
| + | Delay(1); | ||
| + | } | ||
| + | </ | ||