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void UpdateCursor()
Reads the activator's mouse input and turns it into cursor motion. Takes the following cvars into account so that the cursor is not affected by game mouse settings:
mouse_sensitivity
m_yaw
m_pitch
invertmouse
This function needs to be called in a loop.
<code> while (true) {
UpdateCursor(); DrawCursor(CursorX(), CursorY()); Delay(1);
}