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| + | ====== VectorToAngles ====== | ||
| + | {{tag> | ||
| + | '' | ||
| + | [[: | ||
| + | |||
| + | [[: | ||
| + | |||
| + | ===== Description ===== | ||
| + | Converts a 3D vector to a pair of angles (yaw and pitch). | ||
| + | |||
| + | ===== Examples ===== | ||
| + | Make the player look along the vector: | ||
| + | < | ||
| + | VectorToAngles(1.0, | ||
| + | int angle = r1; | ||
| + | int pitch = r2; | ||
| + | |||
| + | SetActorAngle(tid, | ||
| + | SetActorPitch(tid, | ||
| + | </ | ||
| + | |||
| + | <note tip>Use [[LookAtPoint]] instead of the example code above.</ | ||