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hud_library [2017/04/18 16:25] – korshun | hud_library [2017/07/09 14:26] (current) – korshun |
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</code> | </code> |
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The only drawing functions in HUD Library are [[functions:HudDrawText]] and [[functions:HudDrawImage]]. They call [[zdoom>SetHudSize]], [[zdoom>SetFont]] and then HudMessage(Bold) every time a message is drawn. This means that if you are mixing HUD Library with HudMesasge, then, after calling one of HudDraw* functions, your SetHudSize and SetFont settings are lost and you need to set them back. | The only drawing functions in HUD Library are [[functions:HudDrawText]] and [[functions:HudDrawImage]]. They call [[zdoom>SetHudSize]], [[zdoom>SetFont]] and then [[zdoom>HudMessage]]([[zdoom>HudMessageBold|Bold]]) every time a message is drawn. This means that if you are mixing HUD Library with HudMesasge, then, after calling one of HudDraw* functions, your SetHudSize and SetFont settings are lost and you need to set them back. |
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===== Scaling ===== | ===== Scaling ===== |
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Scaling is implemented by calling SetHudSize with values that don't match those set in [[functions:HudSetVirtualSize]]. | Scaling is implemented by calling [[zdoom>SetHudSize]] with values that don't match those set in [[functions:HudSetVirtualSize]]. |
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For example: | For example: |
HudResetState(); | HudResetState(); |
HudSetPoint3D(x, y, z); | HudSetPoint3D(x, y, z); |
HudSetCameraActor(0); | HudSetCameraActor(0); // Set HUD Library camera to match the activator |
HudDrawText(1, "Look here!") | HudDrawText(1, "Look here!") |
</code> | </code> |
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===== State operations ===== | ===== State operations ===== |
The whole [[HUD Library state]] can be reset to default using [[function:HudResetState]]. It can be saved and loaded using [[function:HudPushState]] and [[function:HudLoadState]] to a stack. The stack's maximum size is defined in [[ACSUtils_configuration#ACSUTILS_HUDLIB_SAVEDSTATES|ACSUTILS_HUDLIB_SAVEDSTATES]] ACSUtils setting. The stack can be cleared using [[function:HudClearStateStack]]. | The whole [[HUD Library state]] can be reset to default using [[functions:HudResetState]]. It can be saved and loaded using [[functions:HudPushState]] and [[functions:HudPopState]] to a stack. The stack can be cleared using [[functions:HudClearStateStack]]. |