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input_functions

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input_functions [2017/04/15 18:24] korshuninput_functions [2017/06/13 15:18] korshun
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 ^ pressed|[[functions:KeyPressed]]|[[functions:KeyPressedAny]]|[[functions:PlayerKeyPressed]]|[[functions:PlayerKeyPressedAny]]| ^ pressed|[[functions:KeyPressed]]|[[functions:KeyPressedAny]]|[[functions:PlayerKeyPressed]]|[[functions:PlayerKeyPressedAny]]|
 ^ released|[[functions:KeyReleased]]|[[functions:KeyReleasedAny]]|[[functions:PlayerKeyReleased]]|[[functions:PlayerKeyReleasedAny]]| ^ released|[[functions:KeyReleased]]|[[functions:KeyReleasedAny]]|[[functions:PlayerKeyReleased]]|[[functions:PlayerKeyReleasedAny]]|
 +^ toggled|[[functions:KeyToggled]]|[[functions:KeyToggledAny]]|[[functions:PlayerKeyToggled]]|[[functions:PlayerKeyToggledAny]]|
  
 ===== Introduction ===== ===== Introduction =====
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   * **Pressed**, if it was up during the previous tick but is now down.   * **Pressed**, if it was up during the previous tick but is now down.
   * **Released**, if it was down during the previous tick but is now up.   * **Released**, if it was down during the previous tick but is now up.
 +  * **Toggled**, if it is **pressed** or **released**.
  
 Pressed and released states are especially useful for menus as they allow the user to perform the action as many times as the key was pressed. Pressed and released states are especially useful for menus as they allow the user to perform the action as many times as the key was pressed.
input_functions.txt · Last modified: 2017/07/09 15:47 by korshun