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input_functions [2017/06/13 15:18]
korshun
input_functions [2017/07/09 15:47]
korshun
Line 12: Line 12:
 ^ pressed|[[functions:​KeyPressed]]|[[functions:​KeyPressedAny]]|[[functions:​PlayerKeyPressed]]|[[functions:​PlayerKeyPressedAny]]| ^ pressed|[[functions:​KeyPressed]]|[[functions:​KeyPressedAny]]|[[functions:​PlayerKeyPressed]]|[[functions:​PlayerKeyPressedAny]]|
 ^ released|[[functions:​KeyReleased]]|[[functions:​KeyReleasedAny]]|[[functions:​PlayerKeyReleased]]|[[functions:​PlayerKeyReleasedAny]]| ^ released|[[functions:​KeyReleased]]|[[functions:​KeyReleasedAny]]|[[functions:​PlayerKeyReleased]]|[[functions:​PlayerKeyReleasedAny]]|
 +^ toggled|[[functions:​KeyToggled]]|[[functions:​KeyToggledAny]]|[[functions:​PlayerKeyToggled]]|[[functions:​PlayerKeyToggledAny]]|
  
 ===== Introduction ===== ===== Introduction =====
Line 17: Line 18:
 Each key can be Each key can be
   * **Up** or **down** at any moment.   * **Up** or **down** at any moment.
-  * **Pressed**,​ if it was up during the previous tick but is now down. +  * **Pressed**,​ if it was **up** during the previous tick but is now **down**
-  * **Released**,​ if it was down during the previous tick but is now up.+  * **Released**,​ if it was **down** during the previous tick but is now **up**.
   * **Toggled**,​ if it is **pressed** or **released**.   * **Toggled**,​ if it is **pressed** or **released**.
  
input_functions.txt · Last modified: 2017/07/09 15:47 by korshun