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Both sides previous revisionPrevious revisionNext revision | Previous revision |
input_functions [2017/06/13 15:18] – korshun | input_functions [2017/07/09 15:47] (current) – korshun |
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^ pressed|[[functions:KeyPressed]]|[[functions:KeyPressedAny]]|[[functions:PlayerKeyPressed]]|[[functions:PlayerKeyPressedAny]]| | ^ pressed|[[functions:KeyPressed]]|[[functions:KeyPressedAny]]|[[functions:PlayerKeyPressed]]|[[functions:PlayerKeyPressedAny]]| |
^ released|[[functions:KeyReleased]]|[[functions:KeyReleasedAny]]|[[functions:PlayerKeyReleased]]|[[functions:PlayerKeyReleasedAny]]| | ^ released|[[functions:KeyReleased]]|[[functions:KeyReleasedAny]]|[[functions:PlayerKeyReleased]]|[[functions:PlayerKeyReleasedAny]]| |
| ^ toggled|[[functions:KeyToggled]]|[[functions:KeyToggledAny]]|[[functions:PlayerKeyToggled]]|[[functions:PlayerKeyToggledAny]]| |
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===== Introduction ===== | ===== Introduction ===== |
Each key can be | Each key can be |
* **Up** or **down** at any moment. | * **Up** or **down** at any moment. |
* **Pressed**, if it was up during the previous tick but is now down. | * **Pressed**, if it was **up** during the previous tick but is now **down**. |
* **Released**, if it was down during the previous tick but is now up. | * **Released**, if it was **down** during the previous tick but is now **up**. |
* **Toggled**, if it is **pressed** or **released**. | * **Toggled**, if it is **pressed** or **released**. |
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