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inventory_functions [2018/01/08 01:15] – korshun | inventory_functions [2018/02/19 12:55] – removed korshun | ||
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- | ====== Inventory functions ====== | ||
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- | Just like with [[zdoom> | ||
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- | ===== SetInventory ===== | ||
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- | void SetInventory(str item, int amount) | ||
- | void SetActorInventory(int tid, str item, int amount) | ||
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- | Sets the amount of the specified inventory '' | ||
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- | Optimized to minimize network traffic in Zandronum. | ||
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- | -------- | ||
- | ===== ToggleInventory ===== | ||
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- | void ToggleInventory(str item) | ||
- | void ToggleActorInventory(int tid, str item) | ||
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- | Gives one unit of '' | ||
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- | -------- | ||
- | ===== GiveMaxInventory ===== | ||
- | void GiveMaxInventory(str item) | ||
- | void GiveMaxActorInventory(int tid, str item) | ||
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- | Gives the maxiumum amount of '' | ||
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- | -------- | ||
- | ===== TakeMaxInventory ===== | ||
- | void TakeMaxInventory(str item) | ||
- | void TakeMaxActorInventory(int tid, str item) | ||
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- | Takes all items of type '' | ||
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