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lookat [2018/01/08 01:22]
korshun
lookat [2018/01/08 01:23] (current)
korshun
Line 9: Line 9:
   void LookAt(int tid, int target_tid)   void LookAt(int tid, int target_tid)
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-Rotates the actor so that it's looking at another actor. Takes into account both actors'​ [[zdoom>​GetActorViewHeight|ViewHeights]] to make the actor look at the other actor'​s head or center.+Rotates the actor so that it's looking at another actor. Takes into account both actors'​ [[zdoom>​GetActorViewHeight|ViewHeights]] to make the actor look at the other actor'​s head, if the target actor has a CameraHeight, ​or center, if it doesn'​t.
  
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lookat.txt ยท Last modified: 2018/01/08 01:23 by korshun