ACSUtils Wiki

An ACS library for ZDoom-based ports

User Tools

Site Tools


math

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
math [2019/07/04 20:43] – [VectorToAngles] korshunmath [2019/07/04 20:44] – [VectorToAngles] korshun
Line 305: Line 305:
     int pitch = r2;     int pitch = r2;
     SetActorAngle(tid, angle);     SetActorAngle(tid, angle);
-    SetActorPitch(tid, -pitch); // SetActorPitch expects inverted pitch.+    SetActorPitch(tid, -pitch); // SetActorPitch expects negated pitch.
 } }
 </code> </code>
Line 314: Line 314:
 Converts a pair of angles (angle, pitch) to a 3D vector of length ''1.0'', which points in the same direction, and returns it using [[multiple return values]]. Converts a pair of angles (angle, pitch) to a 3D vector of length ''1.0'', which points in the same direction, and returns it using [[multiple return values]].
  
-<note important>Remember that ZDoom uses inverted pitches on actors. ACSUtils functions don'invert pitches.</note>+<note important>Remember that ZDoom uses negated pitch angles on actors. ACSUtils functions don'use negated pitches.</note>
  
 === Example usage === === Example usage ===
math.txt · Last modified: 2019/08/26 21:26 by korshun