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namedscripts [2016/05/07 18:42] – created korshunnamedscripts [2018/02/19 12:52] (current) korshun
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-====== Named scripts in Zandronum ======+====== Named scripts in Zandronum 2.1.2 ====== 
 + 
 +<note warning>ACSUtils doesn't support Zandronum 2.1.2 anymore.</note> 
 + 
 +Zandronum <3.0 does **not** support actual named scripts, but you can use #define to give names to script numbers: 
 + 
 +<code> 
 +#define myproject_somescript 301 
 +#define myproject_enter 302 
 + 
 +script myproject_somescript (void) 
 +
 +    ... 
 +
 + 
 +script myproject_enter ENTER 
 +
 +    ... 
 +
 +</code> 
 + 
 +You can even use these script names in decorate if you define them as decorate constants: 
 + 
 +<code> 
 +const int myproject_somescript = 301; 
 +const int myproject_enter 302; 
 +</code> 
 + 
 +And then use them in some actor's code: 
 +<code> 
 +        TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, 0) 
 +</code> 
  
-Zandronum does **not** support actual named scripts, but you can use #define to give names to script number. 
namedscripts.1462635722.txt.gz · Last modified: 2016/05/07 18:42 by korshun