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namedscripts [2016/05/07 18:48] korshunnamedscripts [2018/02/19 12:52] (current) korshun
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-====== Named scripts in Zandronum ======+====== Named scripts in Zandronum 2.1.2 ======
  
-Zandronum does **not** support actual named scripts, but you can use #define to give names to script number.+<note warning>ACSUtils doesn't support Zandronum 2.1.2 anymore.</note> 
 + 
 +Zandronum <3.0 does **not** support actual named scripts, but you can use #define to give names to script numbers:
  
 <code> <code>
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 } }
 </code> </code>
 +
 +You can even use these script names in decorate if you define them as decorate constants:
 +
 +<code>
 +const int myproject_somescript = 301;
 +const int myproject_enter 302;
 +</code>
 +
 +And then use them in some actor's code:
 +<code>
 +        TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, 0)
 +</code>
 +
 +
namedscripts.1462636113.txt.gz · Last modified: 2016/05/07 18:48 by korshun