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If you call some ACSUtils function incorrectly, it will trigger an ACSUtils error.
ACSUtils errors instantly display an error message. All error messages begin with current game time in tics (Timer) and “ACSUtils error:”. The error message is displayed differently based on whether the error occured in singleplayer, clientside or serverside:
Error reports can be fully disabled by setting the acsutils_noerror
cvar to true
.
IsOpenGL()
)HudPushState()
). These static limits can be increased by editing acsutils.acs
.