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An ACS library for ZDoom-based ports

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new:mouse [2018/02/17 13:59] korshunnew:mouse [2018/02/17 14:11] korshun
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 ''UpdateCursor()'' reads player input and uses it to move the cursor, while taking many mouse setting cvars into account to make sure the cursor is not affected by first person mouse settings. ''CursorX()'' and ''CursorY()'' return the coordinates in the cursor in the [[HUD_coordinate_system]] (default size is 640x480). ''UpdateCursor()'' reads player input and uses it to move the cursor, while taking many mouse setting cvars into account to make sure the cursor is not affected by first person mouse settings. ''CursorX()'' and ''CursorY()'' return the coordinates in the cursor in the [[HUD_coordinate_system]] (default size is 640x480).
  
-The cursor library **does not** draw the cursor. This is to give you freedom to draw it any way you want, using the coordinates provided by ''CursorX()'' and ''CursorY()''.+**The cursor library does not draw the cursor.** This is to give you freedom to draw it any way you want, using the coordinates provided by ''CursorX()'' and ''CursorY()''.
  
 The cursor library fully supports widescreen thanks to ACSUtils [[Widescreeen|widescreen support functions]]. The cursor library fully supports widescreen thanks to ACSUtils [[Widescreeen|widescreen support functions]].
new/mouse.txt · Last modified: 2018/02/19 13:04 by korshun