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An ACS library for ZDoom-based ports

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new:mouse [2018/02/17 14:11] korshunnew:mouse [2018/02/19 13:04] (current) korshun
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 The cursor library doesn't handle mouse clicks, as ZDoom doesn't provide access to mouse buttons. To read mouse clicks, use [[zdoom>GetPlayerInput]] with ''BT_ATTACK'' (left mouse button) and ''BT_ALTATTACK'' (right mouse button). Better yet, use ACSUtils [[input|GetPlayerInput wrappers]] for simpler input handling that will not register multiple clicks if the player holds a mouse button. The cursor library doesn't handle mouse clicks, as ZDoom doesn't provide access to mouse buttons. To read mouse clicks, use [[zdoom>GetPlayerInput]] with ''BT_ATTACK'' (left mouse button) and ''BT_ALTATTACK'' (right mouse button). Better yet, use ACSUtils [[input|GetPlayerInput wrappers]] for simpler input handling that will not register multiple clicks if the player holds a mouse button.
 +
 +To check if a button is clicked on screen, check that the cursor is inside the button's rectangle and was clicked.
  
 <note important>The cursor library **cannot be used serverside**. <note important>The cursor library **cannot be used serverside**.
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 ===== A complete example ===== ===== A complete example =====
  
-An example using [[HudMessage]] (''[[rounding|floor()]]'' is used to clear alignment flags):+An example using [[zdoom>HudMessage]] (''[[rounding|floor()]]'' is used to clear alignment flags):
  
 <code> <code>
new/mouse.1518869472.txt.gz · Last modified: 2018/02/17 14:11 by korshun