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| new:player [2018/02/18 16:21] – korshun | new:player [2018/02/21 12:29] (current) – korshun |
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| | ~~NOCACHE~~ |
| ====== Player utilities ====== | ====== Player utilities ====== |
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| | Stuff related to dealing with players and teams. |
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| ===== Constants ===== | ===== Constants ===== |
| * ''MAX_PLAYERS_ZDOOM = 8'' -- maximum player count in ZDoom multiplayer. | * ''MAX_PLAYERS_ZDOOM = 8'' -- maximum player count in ZDoom multiplayer. |
| * ''TEAM_NONE = 255'' -- team number meaning "no team". | * ''TEAM_NONE = 255'' -- team number meaning "no team". |
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| | Also, remember that "no player" is player number -1, while player number 0 is the first player. |
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| | ===== SetActivatorToPlayer2 ===== |
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| | ''bool SetActivatorToPlayer2(int player)'' |
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| | A replacement for both [[zdoom>SetActivator]] with ''AAPTR_PLAYERx'' and [[zan>SetActivatorToPlayer]] that works in any port. |
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| | [[zdoom>SetActivator]] with ''AAPTR_PLAYERx'' only supports up to 8 players, while [[zan>SetActivatorToPlayer]] isn't supported in ZDoom. This function attemps to use ''SetActivatorToPlayer'', and then ''SetActivator(AAPTR_PLAYERx)''. This way, it works in both ZDoom and Zandronum. |
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| | ===== Player classification ===== |
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| | * ''bool PlayerIsConnected(int player)'' -- returns true if the player is connected to the server. |
| | * [[zdoom>PlayerIsBot]] |
| | * [[zdoom>PlayerInGame]] |
| | * [[zdoom>PlayerIsSpectator]] |
| | * ''bool PlayerIsDeadSpectator(int player)'' -- returns true if the player is a dead spectator. |
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| | Functions to count various classes of players: |
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| | * ''int ClientCount()'' |
| | * ''int BotCount()'' |
| | * [[zdoom>PlayerCount]] |
| | * ''int SpectatorConunt()'' |
| | * ''int DeadSpectatorCount()'' |
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| | Functions to pick a random player: |
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| | * ''int PickRandomClient()'' |
| | * ''int PickRandomBot()'' |
| | * ''int PickRandomPlayer()'' |
| | * ''int PickRandomSpectator()'' |
| | * ''int PickRandomDeadSpectator()'' |
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| | * ''int PickRandomTeamPlayer(int team)'' -- pick a random in-game player from the team. |
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| | ===== Actor information ===== |
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| | ==== ActorPlayerNumber ==== |
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| | ''int ActorPlayerNumber(int tid)'' |
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| | If the actor is a player, returns its player number. Otherwise returns -1. |
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| | ==== IsPlayer ==== |
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| | * ''bool IsPlayer()'' |
| | * ''bool ActorIsPlayer(int tid)'' |
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| | Returns true if the actor is a player. |
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| | ===== Player information ===== |
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| | ==== PlayerName ==== |
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| | ''str PlayerName(int player)'' |
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| | Returns the player's name. Shorthand for ''StrParam(n:player + 1)''. |
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| | ==== GetPlayerTeam ==== |
| | ''int GetPlayerTeam(int player)'' |
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| | Returns the player's team number, or ''TEAM_NONE''. Shorthand for ''GetPlayerInfo(player, PLAYERINFO_TEAM)''. |
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| | ===== Team information ===== |
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| | ==== TeamPlayerCount ==== |
| | ''int TeamPlayerCount(int team)'' |
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| | Returns the number of players on the specified team. Shorthand for ''GetTeamProperty(team, TPROP_NumPlayers)''. |
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| | ===== ConsolePlayer shorthands ===== |
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| | * ''bool ConsolePlayerInGame()'' -- shorthand for ''PlayerInGame(ConsolePlayerNumber())''. |
| | * ''str ConsolePlayerName()'' -- shorthand for ''PlayerName(ConsolePlayerNumber())''. |
| | * ''int ConsolePlayerTeam()'' -- shorthand for ''GetPlayerTeam(ConsolePlayerNumber())''. |
| | * ''bool SetActivatorToConsolePlayer()'' -- shorthand for ''SetActivatorToPlayer2(ConsolePlayerNumber())''. |
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