Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision |
new:rng_myths [2018/02/19 11:41] – created korshun | new:rng_myths [2019/08/26 17:47] (current) – removed korshun |
---|
====== ZDoom RNG myths ====== | |
| |
Many modders are convinced that ZDoom's [[zdoom>Random]] function is not statistically random, or returns the same sequence of random numbers in different games. As a result, some mods try to enhance the randomness by factoring in [[zdoom>Timer]] or actor positions into their custom RNG, and using it throughout the mod | |
| |
While this non-randomness of ''Random()'' was probably true previously, it is not anymore. Zandronum 2.0+ and GZDoom 1.8.6+ (as verified, likely earlier versions too) use statistically random [[wp>Mersenne Twister]] RNG and don't output the same sequence in different games or rounds. | |
| |
Therefore, "enhancing" the RNG will only likely make it **less** random in modern versions of source ports. | |