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new:units [2018/02/16 22:02] korshunnew:units [2018/02/17 03:53] korshun
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 ACSUtils provides a range of functions to convert various commonly used units. **All** unit conversion function operate **only** on fixed-point numbers, even if ZDoom only uses integers for some of these units. ACSUtils provides a range of functions to convert various commonly used units. **All** unit conversion function operate **only** on fixed-point numbers, even if ZDoom only uses integers for some of these units.
  
-Using the same units everywhere in your mod is good practice that reduces potential errors. ACSUtils uses the same units in all its functions. When calling ZDoom functions that don't use your preferred units, use these unit conversion functions to convert them in place.+Using the same units everywhere in your mod is good practice that reduces potential for errors. ACSUtils uses the same units in all its functions. When calling ZDoom functions that don't use your preferred units, use these unit conversion functions to convert them in place.
  
 ===== Angle units ===== ===== Angle units =====
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 ===== Jump height ===== ===== Jump height =====
  
-Decorate JumpZ is not the actual jump height of the actor.+Decorate JumpZ is not the actual jump height of the actor, but a much lower non-linearly related value.
  
   * ''fixed jumpz2height(fixed jumpz)'' -- converts decorate JumpZ to actual resulting jump height   * ''fixed jumpz2height(fixed jumpz)'' -- converts decorate JumpZ to actual resulting jump height
   * ''fixed height2jumpz(fixed height)'' -- calculates JumpZ from actual jump height   * ''fixed height2jumpz(fixed height)'' -- calculates JumpZ from actual jump height
  
new/units.txt · Last modified: 2018/02/17 14:06 by korshun