Unit conversion

ACSUtils provides a range of functions to convert various commonly used units. All unit conversion function operate only on fixed-point numbers, even if ZDoom only uses integers for some of these units.

Using the same units everywhere in your mod is good practice that reduces potential errors. ACSUtils uses the same units in all its functions. When calling ZDoom functions that don't use your preferred units, use these unit conversion functions to convert them in place.

Angle units

The following angle units are commonly used in ZDoom:

ZDoom fixed-point angles [0, 1]

Degrees [0, 360]

Radians [0, 6.28]

ZDoom fixed-point angles are the recommended angle unit in ZDoom, used by almost all actor functions, and used by all ACSUtils functions.

Angle units can be converted using the following functions (ang = ZDoom fixed-point angles, deg = Degrees, rad = Radians):

fixed deg2ang(fixed degrees) – converts degrees to ZDoom angle

fixed rad2ang(fixed radians) – converts radians to ZDoom angle

fixed ang2deg(fixed angle) – converts ZDoom angle to degrees

fixed ang2rad(fixed angle) – converts ZDoom angle to radians

fixed deg2rad(fixed degrees) – converts degrees to radians

fixed rad2deg(fixed radians) – converts radians to degrees

Gravity units

There are two gravity units in ZDoom:

acceleration – mapunits/tic (default gravity is 1.0)

sv_gravity units – acceleration*800 (default gravity is 800)

ZDoom uses sv_gravity units exclusively, but acceleration is the recommended unit, as it can be used in physics calculations without conversion.

Gravity units can be converted using the following functions:

fixed grav2accel(fixed sv_gravity) – converts sv_gravity units to acceleration

fixed accel2grav(fixed acceleration) – converts acceleration to sv_gravity units

ACSUtils also provides utility functions for manipulating gravity:

fixed GetGravityG() – reads the value of sv_gravity, converts it to acceleration and returns the result. Supports both very small and HUGE values of sv_gravity.

void SetGravityG(fixed accel) – a wrapper for SetGravity that accepts acceleration instead of sv_gravity units.

Jump height

Decorate JumpZ is not the actual jump height of the actor.

fixed jumpz2height(fixed jumpz) – converts decorate JumpZ to actual resulting jump height

fixed height2jumpz(fixed height) – calculates JumpZ from actual jump height