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An ACS library for ZDoom-based ports

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new [2018/02/19 12:41]
korshun
new [2018/02/20 19:41]
korshun
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 ====== New documentation ====== ====== New documentation ======
  
-  * Integrating ACSUtils into your project+  * [[new:using_acsutils|Integrating ACSUtils into your project]]
   * [[new:BCSUtils]] -- a version of ACSUtils for [[new:BCC]]   * [[new:BCSUtils]] -- a version of ACSUtils for [[new:BCC]]
  
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   * [[new:bits|Bit functions]]   * [[new:bits|Bit functions]]
   * [[new:changeflag|ChangeFlag for Zandronum]]   * [[new:changeflag|ChangeFlag for Zandronum]]
-  * Character classification and case conversion+  * [[new:ctype|Character functions]]
   * [[new:GetCVarFixed]]   * [[new:GetCVarFixed]]
   * [[new:hud|HUD functions]]   * [[new:hud|HUD functions]]
Line 21: Line 21:
   * [[new:Number parsing]]   * [[new:Number parsing]]
   * [[new:port_detection|Port and renderer detection]]   * [[new:port_detection|Port and renderer detection]]
-  * Player utilities+  * [[new:player|Player utilities]]
   * [[new:random|Random number functions]]   * [[new:random|Random number functions]]
   * [[new:rounding|Rounding functions]]   * [[new:rounding|Rounding functions]]
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   * [[new:error|Error handling]]   * [[new:error|Error handling]]
  
-===== Supplementary information =====+===== Useful notes =====
   * [[new:HUD coordinate system]]   * [[new:HUD coordinate system]]
 +  * [[new:empty_string|Empty and invalid strings in ACS]]
   * [[new:strict_typing|Strict type checking]]   * [[new:strict_typing|Strict type checking]]
   * [[new:rng_myths|ZDoom RNG myths]]   * [[new:rng_myths|ZDoom RNG myths]]
  
new.txt ยท Last modified: 2019/08/26 17:48 by korshun