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You can identify whether the software or OpenGL renderer is currently being used by calling IsOpenGL.
GetCVar(“vid_renderer”) – the user may also have gl_nogl set to true.vid_renderer and gl_nogl – the user may be playing in ZDoom, which doesn't have the OpenGL renderer. IsOpenGL in a variable – the renderer can change mid-game.
bool IsOpenGL() – returns true if the mod is being played in the OpenGL renederer, false if software renderer.