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units [2017/07/09 16:49] – created korshun | units [2017/07/09 17:13] (current) – korshun | ||
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- | ====== | + | ====== |
- | * **distance** -- mapunits | + | * **distance** -- mapunits |
+ | * **time** -- tics (or seconds in non-gameplay contexts) | ||
+ | * **angle** -- turns counterclockwise | ||
+ | |||
+ | ===== Derived units ===== | ||
* **velocity** -- mapunits per tic | * **velocity** -- mapunits per tic | ||
* **acceleration** -- mapunits per tic^2 | * **acceleration** -- mapunits per tic^2 | ||
- | * **gravity** -- mapunits per tic^2 | + | * **gravity** -- as acceleration |
- | * **time** | + | |
- | * **angle** -- turns counterclockwise | + | Gravity is defined by free fall acceleration, |
+ | |||
+ | ===== Non-standard units ===== | ||
+ | These units should be converted to standard units before performing any operations with them. | ||
+ | |||
+ | ==== Space ==== | ||
+ | * meters, feet, and other nonsense -- Doom doesn' | ||
+ | | ||
+ | | ||
+ | |||
+ | ==== Time ==== | ||
+ | * seconds (35:1) | ||
+ | | ||
+ | |||
+ | ==== Angles ==== | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | |||
+ | |