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units [2017/07/09 16:55] – korshun | units [2017/07/09 17:11] – korshun | ||
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* **velocity** -- mapunits per tic | * **velocity** -- mapunits per tic | ||
* **acceleration** -- mapunits per tic^2 | * **acceleration** -- mapunits per tic^2 | ||
+ | * **gravity** -- as acceleration | ||
Gravity is defined by free fall acceleration, | Gravity is defined by free fall acceleration, | ||
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These units should be converted to standard units before performing any operations with them. | These units should be converted to standard units before performing any operations with them. | ||
+ | ==== Space ==== | ||
+ | * meters, feet, and other nonsense -- Doom doesn' | ||
+ | * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 | ||
+ | * JumpZ units -- see [[functions: | ||
+ | |||
+ | ==== Time ==== | ||
* seconds (35:1) | * seconds (35:1) | ||
* octics (4.375:1) | * octics (4.375:1) | ||
+ | |||
+ | ==== Angles ==== | ||
* degrees (360:1) | * degrees (360:1) | ||
* radians (tau:1) | * radians (tau:1) | ||
* byte angles (256:1) | * byte angles (256:1) | ||
- | * sv_gravity units (800:1) | + | |
+ | |||
+ | |