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units [2017/07/09 16:58] korshununits [2017/07/09 17:13] (current) korshun
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 ====== Standard ZDoom units ====== ====== Standard ZDoom units ======
  
-  * **distance** -- mapunits+  * **distance** -- mapunits (also called mappixels)
   * **time** -- tics (or seconds in non-gameplay contexts)   * **time** -- tics (or seconds in non-gameplay contexts)
   * **angle** -- turns counterclockwise   * **angle** -- turns counterclockwise
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   * **velocity** -- mapunits per tic   * **velocity** -- mapunits per tic
   * **acceleration** -- mapunits per tic^2   * **acceleration** -- mapunits per tic^2
 +  * **gravity** -- as acceleration
  
 Gravity is defined by free fall acceleration, and is measured using the same units as normal acceleration. Gravity is defined by free fall acceleration, and is measured using the same units as normal acceleration.
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   * meters, feet, and other nonsense -- Doom doesn't have an accurate scale   * meters, feet, and other nonsense -- Doom doesn't have an accurate scale
   * sv_gravity units (800:1) -- converted to acceleration by dividing by 800   * sv_gravity units (800:1) -- converted to acceleration by dividing by 800
 +  * JumpZ units -- see [[functions:jumpz2height]]
  
 ==== Time ==== ==== Time ====
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   * radians (tau:1)   * radians (tau:1)
   * byte angles (256:1)   * byte angles (256:1)
 +
 +
      
units.txt · Last modified: 2017/07/09 17:13 by korshun