This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
units [2017/07/09 16:58] – korshun | units [2017/07/09 17:13] (current) – korshun | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Standard ZDoom units ====== | ====== Standard ZDoom units ====== | ||
- | * **distance** -- mapunits | + | * **distance** -- mapunits |
* **time** -- tics (or seconds in non-gameplay contexts) | * **time** -- tics (or seconds in non-gameplay contexts) | ||
* **angle** -- turns counterclockwise | * **angle** -- turns counterclockwise | ||
Line 8: | Line 8: | ||
* **velocity** -- mapunits per tic | * **velocity** -- mapunits per tic | ||
* **acceleration** -- mapunits per tic^2 | * **acceleration** -- mapunits per tic^2 | ||
+ | * **gravity** -- as acceleration | ||
Gravity is defined by free fall acceleration, | Gravity is defined by free fall acceleration, | ||
Line 17: | Line 18: | ||
* meters, feet, and other nonsense -- Doom doesn' | * meters, feet, and other nonsense -- Doom doesn' | ||
* sv_gravity units (800:1) -- converted to acceleration by dividing by 800 | * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 | ||
+ | * JumpZ units -- see [[functions: | ||
==== Time ==== | ==== Time ==== | ||
Line 26: | Line 28: | ||
* radians (tau:1) | * radians (tau:1) | ||
* byte angles (256:1) | * byte angles (256:1) | ||
+ | |||
+ | |||
| |