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units [2017/07/09 16:59] – korshun | units [2017/07/09 17:13] (current) – korshun | ||
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====== Standard ZDoom units ====== | ====== Standard ZDoom units ====== | ||
- | * **distance** -- mapunits | + | * **distance** -- mapunits |
* **time** -- tics (or seconds in non-gameplay contexts) | * **time** -- tics (or seconds in non-gameplay contexts) | ||
* **angle** -- turns counterclockwise | * **angle** -- turns counterclockwise | ||
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* meters, feet, and other nonsense -- Doom doesn' | * meters, feet, and other nonsense -- Doom doesn' | ||
* sv_gravity units (800:1) -- converted to acceleration by dividing by 800 | * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 | ||
+ | * JumpZ units -- see [[functions: | ||
==== Time ==== | ==== Time ==== |