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| units [2017/07/09 13:49] – created korshun | units [2017/07/09 14:13] (current) – korshun | ||
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| - | ====== | + | ====== |
| - | * **distance** -- mapunits | + | * **distance** -- mapunits |
| + | * **time** -- tics (or seconds in non-gameplay contexts) | ||
| + | * **angle** -- turns counterclockwise | ||
| + | |||
| + | ===== Derived units ===== | ||
| * **velocity** -- mapunits per tic | * **velocity** -- mapunits per tic | ||
| * **acceleration** -- mapunits per tic^2 | * **acceleration** -- mapunits per tic^2 | ||
| - | * **gravity** -- mapunits per tic^2 | + | * **gravity** -- as acceleration |
| - | * **time** | + | |
| - | * **angle** -- turns counterclockwise | + | Gravity is defined by free fall acceleration, |
| + | |||
| + | ===== Non-standard units ===== | ||
| + | These units should be converted to standard units before performing any operations with them. | ||
| + | |||
| + | ==== Space ==== | ||
| + | * meters, feet, and other nonsense -- Doom doesn' | ||
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| + | ==== Time ==== | ||
| + | * seconds (35:1) | ||
| + | | ||
| + | |||
| + | ==== Angles ==== | ||
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