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| units [2017/07/09 14:09] – korshun | units [2017/07/09 14:13] (current) – korshun | ||
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| ====== Standard ZDoom units ====== | ====== Standard ZDoom units ====== | ||
| - | * **distance** -- mapunits | + | * **distance** -- mapunits |
| * **time** -- tics (or seconds in non-gameplay contexts) | * **time** -- tics (or seconds in non-gameplay contexts) | ||
| * **angle** -- turns counterclockwise | * **angle** -- turns counterclockwise | ||
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| ==== Space ==== | ==== Space ==== | ||
| * meters, feet, and other nonsense -- Doom doesn' | * meters, feet, and other nonsense -- Doom doesn' | ||
| - | * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 -- [[GetGravityG]], | + | * sv_gravity units (800:1) -- converted to acceleration by dividing by 800 |
| - | * JumpZ units -- [[functions: | + | * JumpZ units -- see [[functions: |
| ==== Time ==== | ==== Time ==== | ||
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| ==== Angles ==== | ==== Angles ==== | ||
| - | * degrees (360: | + | * degrees (360:1) |
| - | * radians (tau: | + | * radians (tau:1) |
| * byte angles (256:1) | * byte angles (256:1) | ||
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