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GetActorProperty(tid, APROP_ViewHeight).
| type | Name |
|---|---|
| int | Accuracy |
| str | ActiveSound |
| fixed | Alpha |
| bool | Ambush |
| str | AttackSound |
| fixed | AttackZOffset |
| bool | ChaseGoal |
| int | Damage |
| fixed | DamageFactor |
| fixed | DamageMultiplier |
| str | DamageType |
| str | DeathSound |
| bool | Dormant |
| bool | Dropped |
| fixed | Friction |
| bool | Friendly |
| bool | Frightened |
| fixed | Gravity |
| int | Health |
| fixed | Height |
| bool | Invulnerable |
| fixed | JumpZ |
| int | Mass |
| int | MasterTID |
| fixed | MaxDropOffHeight |
| fixed | MaxStepHeight |
| fixed | MeleeRange |
| str | Nametag |
| bool | NoTarget |
| bool | NoTrigger |
| str | PainSound |
| fixed | Radius |
| int | ReactionTime |
| int | RenderStyle |
| fixed | ScaleX |
| fixed | ScaleY |
| int | Score |
| str | SeeSound |
| int | SpawnHealth |
| str | Species |
| fixed | Speed |
| int | Stamina |
| int | StencilColor |
| int | TargetTID |
| int | TracerTID |
| fixed | ViewHeight |
| int | Waterlevel |