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GetActorProperty(tid, APROP_ViewHeight)
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type | Name |
---|---|
int | Accuracy |
str | ActiveSound |
fixed | Alpha |
bool | Ambush |
str | AttackSound |
fixed | AttackZOffset |
bool | ChaseGoal |
int | Damage |
fixed | DamageFactor |
fixed | DamageMultiplier |
str | DamageType |
str | DeathSound |
bool | Dormant |
bool | Dropped |
fixed | Friction |
bool | Friendly |
bool | Frightened |
fixed | Gravity |
int | Health |
fixed | Height |
bool | Invulnerable |
fixed | JumpZ |
int | Mass |
int | MasterTID |
fixed | MaxDropOffHeight |
fixed | MaxStepHeight |
fixed | MeleeRange |
str | Nametag |
bool | NoTarget |
bool | NoTrigger |
str | PainSound |
fixed | Radius |
int | ReactionTime |
int | RenderStyle |
fixed | ScaleX |
fixed | ScaleY |
int | Score |
str | SeeSound |
int | SpawnHealth |
str | Species |
fixed | Speed |
int | Stamina |
int | StencilColor |
int | TargetTID |
int | TracerTID |
fixed | ViewHeight |
int | Waterlevel |