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These functions will make a fine addition to my collection ACSUtils.
function bool SetActorPositionForced(int tid, int x, int y, int z, bool fog) { bool result = Warp(tid, x, y, z, 0, WARPF_MOVEPTR|WARPF_ABSOLUTEPOSITION|WARPF_NOCHECKPOSITION); if (fog) SpawnForced("TeleportFog", x, y, z); return result; }